

Matt Wilde, a VFX developer for Valve, said recently in an interview that they wanted to launch the game with the effect in it but didn't have the time, so they launched it without it, patching it not long after. Related: Half-Life: Alyx Review - The Future Is Now Valve had been working on the game for some time and it released to positive reviews and plenty of people purposefully going out to buy VR headsets to play the game. Something that was added in after the fact, however, was the ability to see liquid moving inside bottles in the game, and there's a solid reason as to why - and how - that happened. One of the game developers, Matt Wilde, explained how he was able to create such a vivid experience in a world that was dominated by VR.Īt the very beginning of quarantine back in March of 2020, Half-Life: Alyx was released to the public on VR.

When Half-Life: Alyx was released, it had one of the most interesting VR experiences ever patched onto it not long after: the ability to see the liquid moving in bottles.
